﻿using System;

namespace LoLTimers.DataObjects
{
    [Serializable]
    public class GameDataObject
    {
        private string _ID;
        private int _cooldownSeconds;

        public string ID
        {
            get { return _ID; }
            set { _ID = value; }
        }

        public int CooldownSeconds 
        {
            get { return _cooldownSeconds; }
            set { _cooldownSeconds = value; }
        }

        public GameDataObject()
        {}

        public GameDataObject(string id, int cooldownSeconds)
        {
            _ID = id;
            _cooldownSeconds = cooldownSeconds;
        }
    }
}
